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  •   Home - Win7 DL » Tag cloud » programming  


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  Advanced 3D Game Programming All in One  
  1-03-2010, 03:29   |   Section: E-Books  : 0  
 
Advanced 3D Game Programming All in One

Advanced 3D Game Programming All in One
Publisher: Course Technology PTR | ISBN: 1592007333| edition 2005 | PDF | 616 pages | 53,1 mb

Take your 3D game programming skills to the next level! Advanced 3D Game Programming All in One uses the Torque Game Engine to teach experienced 3D game programmers advanced concepts. You'll use the Torque Game Engine to learn each new skill, maximizing your game engine experience. Quickly conquer TorqueScript, simulation techniques, the ins and outs of the game engine, player control, and using applied artificial intelligence. Then take it up a notch and discover how to spice up your game with enhanced game modeling using character and shape modeling and dynamic skins. Advanced 3D Game Programming All in One reveals the techniques and mechanisms that will give you an insider's look into the realm of game development so you can create your own amazing games just like the pros.

 
 
 


  Programming Role Playing Games with DirectX (second edition)  
  23-02-2010, 16:55   |   Section: E-Books  : 0  
 

Programming Role Playing Games with DirectX (second edition)


Course Tech PTR 2/ed (6-2004) | PDF | 880 pages | 159200315X | 7.5Mb


Programming Role Playing Games with DirectX /by Jim Adams (Author) .No game draws a player into its world in quite the same way as a role-playing game does. In role-playing games, players break through the barrier that exists between their actions and the fantastic world that they’re navigating through and instead become an inhabitant of that world.
 
 
 


  C++ Programming Books - 27 Books  
  16-02-2010, 01:23   |   Section: E-Books  : 0  
 
C++ Programming Books - 27 Books


C++ Programming Books - 27 Books | 180 MB


C++ (pronounced "See plus plus") is a statically typed, free-form, multi-paradigm, compiled, general-purpose programming language. It is regarded as a middle-level language, as it comprises a combination of both high-level and low-level language features.[1] It was developed by Bjarne Stroustrup starting in 1979 at Bell Labs as an enhancement to the C programming language and originally named "C with Classes". It was renamed C++ in 1983
 
 
 


  VTC - Advanced C Programming  
  14-02-2010, 06:08   |   Section: E-Books  : 0  
 
VTC - Advanced C Programming

VTC Advanced C Programming | 248MB


The Advanced C Programming course is based on the standard C language. C is a general purpose programming language which features economy of expression, modern control flow, data structures, and a rich set of operators. C is not a very high level language, nor is it a big one. Its absence of restrictions make it efficient and convenient for many purposes. The C standard was designed with portability in mind. To begin learning Advanced C Programming today, simply click on the movie links.
 
 
 


  Easy way to learn system programming eB  
  13-02-2010, 03:41   |   Section: E-Books  : 0  
 
Easy way to learn system programming eB


Easy way to learn system programming eB | 19 MB


System Programming Basics

In the first part of this book we'll discuss the basics of system programming. We'll talk about the purpose of system programming and the methods and tools used in system programming. We'll also explain the PC's basic structure and the interaction between hardware, BIOS and DOS.
 
 
 


  Game Programming Gems 6 eB  
  11-02-2010, 23:45   |   Section: E-Books  : 0  
 
Game Programming Gems 6 eB


Game Programming Gems 6 | 72 MB


Charles River Media | March 7, 2006 | English | ISBN: 1584504501 | 695 pages | PDF
 
 
 


  Game Programming Gems 4  
  7-02-2010, 04:59   |   Section: Music  : 0  
 
Game Programming Gems 4


Charles River Media | March 3, 2004 | English | ISBN: 1584502959 | 703 pages | PDF | 32.4MB


Uncover the secrets of the game industry’s best programmers with the newest volume of the Game Programming Gems series.







With over 60 all new techniques, Game Programming Gems 4 continues to be the definitive resource for developers. Written by expert game developers who make today’s amazing games, these articles not only provide quick solutions to cutting-edge problems, but they provide insights that you’ll return to again and again. They’ll spark your creativity and inspire your own discoveries.
 
 
 


  Introduction to 3D Game Programming with DirectX9.0c: A Shader Approach  
  7-02-2010, 04:59   |   Section: Music  : 0  
 

Introduction to 3D Game Programming with DirectX9.0c: A Shader Approach


Jones & Bartlett Publishers | June 25, 2006 | English | ISBN: 1598220160 | 450 pages | CHM | 6.4MB


Introduction to 3D Game Programming with DirectX 9.0c: A Shader Approach presents an introduction to programming interactive computer graphics, with an emphasis on game development, using real-time shaders with DirectX 9.0. The book is divided into three parts that explain basic mathematical and 3D concepts, show how to describe 3D worlds and implement fundamental 3D rendering techniques, and demonstrate the application of Direct3D to create a variety of special effects. With this book: Understand basic mathematical tools used in video game creation such as vectors, matrices, and transformations. Discover how to describe and draw interactive 3D scenes using Direct3D and the D3DX library. Learn how to implement lighting, texture mapping, alpha blending, and stenciling using shaders and the high-level shading language (HLSL).
 
 
 


  Programming the Cell Processor: For Games, Graphics, and Computation  
  5-02-2010, 04:17   |   Section: E-Books  : 0  
 
Programming the Cell Processor: For Games, Graphics, and Computation


Confident Powerboating: Mastering Skills and Avoiding Troubles Afloat
Publisher: International Marine/Ragged Mountain Press 2008-05-12 | 192 Pages | ISBN: 0071482571 | PDF | 5.8 MB


A practical how-to guide to handling and avoiding powerboat problems and emergencies. With no secondary method of propulsion, poorer stability profiles, and enough speed to get themselves into trouble fast, powerboats are far more susceptible to emergencies than sailboats. Confident Powerboating addresses your safety concerns, providing a detailed guide to avoiding problems, coping with difficult situations, and responding to emergencies effectively. Also, each section contains several anecdotes of problems encountered and resolved (or not).
 
 
 


  Art of Computer Programming eB  
  26-01-2010, 04:57   |   Section: E-Books  : 0  
 
Art of Computer Programming eB


Art of Computer Programming | 6 MB


Art of Computer Programming, Volume 1: Fundamental Algorithms (3rd Edition)

Publisher: Addison-Wesley Professional (July 7, 1997) | 672 pages | ISBN : 0201896834 | DJVU | 6 MB
 
 
 


 
 
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